I guess I wouldn't mind the alien thing if the game sold me on the idea with good story telling and it wasn't such an absurd and stereotypical alien race who for no good reason wanting to kill all humans because..."humans suck." You're right that people do like to complain about some and insignificant details. So I guess I shouldn't either. Shadow can be part alien if that's all they have, but just tell the story well. Cause the characters to behave properly, develop and continue the plot and characters well. Like Sonic dissected has pointed out in Sonic Dissected 2, people try say whether or not a story was good because of WHAT was in it, but they instead should look HOW the game tells its story.
Now plot-holes; should it matter if there are plot holes if the story is told well? Well, I don't see them as a problem if they don't affect the plot, or have a minor impact on the plot. This is why the plot-holes surround Shadow's creation, Gerald, and Maria don't really lessen how great of a story Sonic Adventure 2 is because the those holes don't alter what would happen in SA2. Plotholes are a big deal in future games like Sonic 06 because they greatly affect what happens in that game.
For example, the plot hole of Shadow, Silver, Sonic, and Mephiles being able to time travel at will heavily affects the plot; thus, it basically ruins the whole story of the game. Very little of what happens in Sonic 06 matters because of the plot-holes. Considering Mephiles is capable of teleporting to anytime and place, he should have been able to very easily teleport to Princess Elise, chop her arm off to get her to cry and release Iblis.
The plotholes and backstory of Black Doom matter too because those things greatly affect the plot of Shadow The Hedgehog, it's also an "out of no where" plot device that has plagued the series ever since Shadow the Hedgehog.
The main problem with the introduction of Doom is his motivations. Why does he need Gerald and Shadow to get the Emeralds for him? This matters because whether or not he actually needs Gerald, greatly alters the plot. Shadow would have never been made if Doom did what he logically should and gathered them on his own. It doesn't get any more plot altering than that. That's where exposition is critical.
At least in Heroes' story, Metal Sonic came from somewhere unlike Doom-through the Deadly Six who come from flipping no where and don't really make sense how they exist in this world. It's just the "monster of the week formula," and such a formula, lessens the Sonic Universe so that the stories it tells CAN'T be taken seriously. It's important for a story to be able to be taken seriously because when a story can't be taken seriously, the plot doesn't matter. When the plot doesn't matter telling a story at all becomes completely pointless
When stories are completely pointless, exposition of the story's lore and character development was pointless. If exposition is pointless by having no pay off, and character development doesn't carry over to the next game, they might as well not even tell a story at all, because it just wastes every's time; making them sit through and consider something that doesn't matter.
so can everyone see now how, the best place to start Sonic Adventure 3 is right after the second since that was the last time the story could be taken seriously?
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